![]() Regardless of class, this point may be spent to learn a wizard, warrior or survivor skill so, for example, a starting wizard can easily become quite proficient in armor and weapons after only a few levels. At each level, a character gains a skill point, or sometimes two, and the chance to increase attributes a total of five points. While starting characters are defined by their professions, this difference (beyond the respective special abilities) tends to have less meaning past the early play. The other attributes, strength and agility, are equally effective for all classes, and they determine bonuses to damage and accuracy, with many items (especially armor) only usable by characters with appropriately high scores. ![]() Wizards get the most mana and the least health, while warriors are the reverse, with survivors falling in between for both. The other distinguishing feature of a profession is how much health or mana the character receives when a relevant attribute (constitution or intelligence, respectively) increases. As the non-warrior classes generally rely on hit and run tactics (emphasis on the word run), their skills must be used with caution, although there are magical potions that can restore stamina (as well as others affecting health and mana). Use of the special skills drains a character's stamina using it up completely prevent running. The warrior has what seems by far the best special ability, a swirling attack that strikes all nearby creatures. A wizard starts with a few spells, and has the ability to swap locations with an enemy, enabling him to avoid being surrounded - at least sometimes. A survivor begins with roguish skills like lockpicking and backstabbing as well as the special ability to sneak the last of these, involving more or less invisible movement, can be useful for getting out of combat and for thievery. The professions, on the other hand, are more distinguishable, at least initially. The difference is purely cosmetic they perform identically. For each of the three professions (which would more commonly be called classes), both a male model and a female one are available. As usual, character creation is the first step. The short story is a fine enough tale, although it's likely most gamers will play the game at least a bit before reading it. Finally, all this takes place in a believable world, one loaded with challenging quests to fulfill. They also have a nice selection of malignant foes to conquer, so that the act of gaining experience is as much fun as actually gaining levels, and a vast array of treasure to accumulate, so that a player is always curious to open that next chest, even when he already has all the gold he could possibly need. For one, they usually offer many possible paths of character development in order to keep the player interested in advancing his alter egos. Highly regarded role-playing games tend to possess a number of positive qualities in common. Starting from humble beginnings in a tiny village, the hero battles his (or her) way to the big city, where he'll learn of his origins before going on to solve quests and slaughter hordes of monsters, and then defeat an ultimate demon to make the world safe again. The basic storyline follows the exploits of the Divine One, a special person destined for great accomplishments. pdf format), detailing much of the background for the upcoming adventure in the fantasy land of Rivellon, allowing a beginning player to have a fair idea of what the world is like before setting out to conquer it. A unique effort in Divine Divinity is the inclusion of a 27-page short story (in. One issue for any fantasy game in general is that it requires a credible, consistent world, one the player can believe in, understand and care about. While some may call this reinventing the wheel, there's nothing wrong with using and adapting a good idea, and the team does a number of things to make the game stand out from the crowd. Belgian developer Larian Studios' effort to shake the gaming world exploits many of the best ideas of other fantasy role-playing games.
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